Auryn Ink simulates watercolor on the iPad
Fun new app (iTunes) that computes a watercolor particle system while you paint.
Auryn Ink’s Key features (from the press release):
- Watercolor simulation with edge darkening, granulation and back-run effects that all evolve and take form in real-time while you paint.
- Choice of canvas texture that affects your brush strokes and paint flow.
- Realistic brush model with control over pressure, bristle patterns, and more.
- Unique color selector that converts your color choice into a virtual pigment.
- Pigment simulation that blends color much like real watercolors combine: the wet pigments mix together and separate dry layers form glaze effects.
- Control over amount of water on the brush, which influences flow effects.
- Ability to paint with water alone to pre-wet the canvas for wash effects.
- Concise control over drying the canvas, and completing (fixing) glaze layers.
- Sensitivity to gravity: paint flows downward when the iPad is tilted.
The payoff for computing watercolor behavior seems to be resolution for now, but nice results nonetheless. The app is free for now.
December 22nd, 2010 at 23:03
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December 23rd, 2010 at 13:02
happy holidays benj !
“Ability to paint with water alone to pre-wet the canvas for wash effects.” ?
how you do this ?
December 23rd, 2010 at 17:53
Right back at you, good friend!
I think it’s what you get when you turn the color to ‘white’. Not sure though.
December 24th, 2010 at 13:36
thank you my good friend, will try later 🙂
January 4th, 2011 at 09:31
Set the thickness to 0, that would mean its water. So you can pre-wet the canvas and then apply paint on it just as you would do normally with real canvas and paint — Engineer at AURYN.
February 5th, 2011 at 04:34
You cannot upload an image and work on top of that right?
Also, there are no layer management here is that right?
tx