Fabric Lenny and myself for our first time perfuming together with the new TagTool and we were not disappointed. The Alberobello Light Festival was a perfect backdrop for our images. The new Tagtool is an entirely redesigned app. It retains much of the feel of the old version but adds a slew of new features from changing background colour to importing images and being able to create and save libraries of loops, just to mention a few.
Whiteboard videos are one of the strongest ways of communicating concepts. Fingerpainting offers you the possibility to take your scribe videos too the next level.
All of the drawings and image animations for this scribe about creating visual content were made on my iPad pro.
You can export your assets to dropbox giving you seamless integration with your desktop editing apps.
2015 is the International Year of Light and don’t miss Matthew Watkins and Benjamin Rabe painting July 18, 19, 20 2015 at the Alberobello Light Festivalamongst the UNESCO protected Trulli. A Trullo is a conical dry-fitted stone building typical to a very small region of Puglia. Their origins date back to medieval times.
The Festival starts July 4th and pays homage to the painting “Starry Night” by Vincent Van Gogh. The painting will be beamed out over the historic Trulli district of Alberobello by dozens of powerful projectors.
Watkins&Rabe will be projecting on selected walls in the historic area for three days. Please come and see us!
Mobile artist around the world can celebrate that the first full featured painting emulator for the iPad, ArtRage,has come to the iPhone.
It’s special introductory price is only $ 0.99. Click here for details and download.
Watch this space for reviews and artwork.
Whoohoo!
Spanish artist Xoan Baltar, illustrator and fingerpainter par excellence, was one of the first to kick off the iPhone art revolution in 2008. Now he has pushed the curve again by releasing a game entirely fingerprinted on the iPad.
With the iPhone 2g Steve Jobs created a mobile computing revolution that changed everything. Although mobile art was not started on an iPhone, it certainly exploded there. Digital fingerpainting was born. And our community of finger painters shortly afterwards. iPhone fingerpainting represented a digital revolution. Artist from around the world creating, sharing. Being inspired. Being foolish. A democratic phenomena spreading art around the world in an un predicated manner. A cafe society on steroids. Mashing art, apps, finding new ways to express. Did Steve imagine all this from the beginning? Perhaps. Perhaps this and more. Or perhaps a true visionary just knows how to mix the cocktails that will please the senses and liberate the mind. Comfortable in the knowlege that it will lead to great things.
There will be new and wonderful smartphones and digital devices from apple and it’s competitors. More unbelievable art will be created.
Steve showed us the way and will be remembered alongside the greatest minds of history.
Here is the word from Ambient Design on the new release:
What’s New in Version 1.2.0
Seeing speed problems? Check out the Help Guide in the app for some easy troubleshooting steps!
– Script Recorder: Record your paintings and play them back at higher resolution on a desktop machine. 1.2 adds Script Recording to the application: You can turn on the Script Recorder when creating a new file, and every stroke you paint will be recorded to a script file. Script files can be exported via iTunes or sent directly by email to play back in a desktop version of ArtRage Studio or Studio Pro. More information on scripts and recording can be found in the Help section under Files.
– Export PNG: As well as emailing and saving copies of your paintings to the Photos app you can now export PNG copies direct to iTunes.
– Fixed a problem importing images larger than 1440 x 1440 to layers and references. All forms of image import should now correctly handle images of any available size.
– Updated the Help section on ‘Files’ to cover scripts and improve explanations of how to handle files in ArtRage.
– Added troubleshooting tips to the Help section for users who experience speed problems: Many speed problems can be solved very simply by following a couple of easy steps. See the Speed & Memory section in the help files!
– Adjusted Import Image to Layer to scale to fit the current canvas on import.